Sunday, March 8, 2009

Video Game Review: Call Of Duty: World At War

These men are ready for battle, but are you??

World War II is probably one of the most intre
pid wars in human history. And even in the media it is hard to forget Hitler's uprising. There have been at least 90 fucking video games on it already. Why am i bringing this up?? Because last year's Call Of Duty: 4 Modern Warfare was actually the first game in the series to not feature WWII in anyway possible. In fact i like to think of COD:4 as the rebel son of the Call Of Duty franchise and instead of getting ready for history class called sick and started watching the news. COD:4 was such a breath of fresh air to the series, but after Infinity Ward left COD at the park for a few minutes, Treyarc came along and abducted COD and brought the series back to it's WWII roots. Hence this new game COD: World At War

Things got to a flying start where you Private Miller in the Marine Raiders and your unit are found trapped in a Japanese shack and there is a bit where a Japanese officer puts out a cigar in a man's face and what not. You are let free by your officer Sergent Robuck then continue to tear Japan a new one. Then later in the game in COD's fashion later in the game you play between him and Private Dimitri Petrenko in the Red Army are continuing their fight against the Nazis. As COD:4 proves this dose keep the story plot nice and interesting and keeps me interested to get me into the end.

Graphics, soundtrack, and sounds make i
t feel like you are really in WWII. But for some reason COD: WAW'S soundtrack for the menu feels like you are more in a horror game if anything else. The voices of your allies and enemies alike feel like you are in a war, talking to each other on the battlefield. Graphics are what you would expect from a first-person shooter today, but it's the Far Cry 2 argument. They are going for the grim depression that the 2nd world war brought to the world.

Gameplay is exactly what you would expect from COD:4 but being that their was nothing wrong with the gameplay from COD:4, why fix what isn't broken I suppose. But the mission ,Black Cats, is different to the COD:4 mission Death From Above, because you actually have a chance of dieing while shooting things, rather that just shooting things with no risk of dieing. Veteran mode is um how should i say this?? Oh yes FUCKING IMPOSSIBLE. *Cough* Burn Em' Out *Cough* there hasn't been one mission where i haven't died 80 billion times or have Sargent Roebuck freeze up and not move at all where i need him to finish the mission *Cough* Fucking Burn Em' Out *Cough*.

But the reward for completing ever
y mission is worth it. Can somebody say ZOMBIE NAZIS?! Yes you have heard me if you finish the campaign on any difficulty you unlock a special mode where you or some of your friends are locked in a building and are forced to fight against the Nazi Zombie horde. As you get points you can unlock different parts of the building and collect new weapons to chop zombies into little pieces. In itself Valve fans may accuse COD:WAW to be copying Left 4 Dead, but really it is completely a overreaction. If anything L4D's run and gun style is not even related to Cod's camp out and shoot anything that moves style.

And last but not least ther
e is the multiplayer. As a sequel should do, it adds things that the last game forgot or left out, and this is no different. Players can now share the frustration of campaign together. Up to 4 players can do co-op or competitive campaign, and the scoring system for competitive works. As your score goes up you have a chance to increase your score by getting multipliers. The higher your multiplier the higher your score gets odiously. You can do this by killing people, reviving teammates, or collecting death cards (like cod's Intel), basically cheats that range from make the game harder, make the game easier, and make the game more practical. Even special campaign challenges were added to help you rank up.
As you get away from campaign the multiplayer is again like cod's but like i said cod:4 really have nothing wrong with the multiplayer. There are differences however. Waw has 10 extra prestige levels so it will take longer to unlock every little thing. Some of the more retarded perks like eavesdropping were dropped only to be replaced with other retarded perks like Reconnaissance. Everyone seems to be addicted to the MP-40 and any other Sub Machine Gun I can think of. Their is a new playlist for hardcore modes. You can no longer slap your guns with different camos. There is now a flamethrower perk when you reach to the top level. But probably the most notable of changes is a reward for prestigeing. You see every once in a while when you prestige you unlock more custom class slots. But not like you think. These custom slots simply replace the default slots you have, making all that prestigeing worth it. When you get a kill streak the rewards are different. 3 kills = Recon Plane, 5 kills = Artillery strike, and 7 kills = Killer dogs. Yes killer dogs that can't swim and in free-for-all matches try to kill you. As you kill the enemies' dogs you get xp but only a small amount.

But their are a few similariti
es. Juggernaut and Martyrdom make a heart stopping return with most of the other perks (like stopping power and slight of hand ;)). As most of the playlists return as well. Challenges are back to help rank up. And well prestige...is...back. Huh. Not like there was anything wrong with those similarities.
KILL IT WITH FIRE!!!!

But one very noticible difference is the ammount of glitches their are in the game. At one point it was possible to get under Castle, Roundhouse, and another map I can't remember and shoot up to kill players. Treyarc fixed it with a title update, to only cause another glitch to make the player levitate in the air, but Treyarc fixed that as well, to only cause the player to get under some of the maps with the assistance of a machine gun trypod, but like Treyarc fixed that with another title update where you could not activate the trypod lying prone. Treyarc's problem is that although they are a rare game company who listens to the fans, when Treyarc fixes the glithes and problems they only make more problems and glitches. I mean christ! Halo 3 is 2 years and Bunjie only came up with 2 title updades, and here is COD not even a year old and already has 3 title updates. Treyarc just need to beta test all these updates before they come out

But I digress the problems i have stated above do nothing to make me stop playing. Well maybe make me angry and start thinking thoughts to throw the controller at the TV screen, but usually not stop playing. Single player is fun and challenging enough to get me to the end, multiplayer is as fun as ever, and zombie mode is worth beating the campaign. I only bash the problems because i love and usually i just want the game to be better. So if you have played COD:4 this game will feel familiar but only with a WWII theme. But if you haven't played COD:4 take this as a recommendation as you will keep playing for hours on end. 9/10

Ya I know it was lo
ng but shut-up i got my point across

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